Okay, this is the boring intro that you've probably already skipped after reading the headline so, just jump in and check out the exciting work being done by Kai Kostack...
I'm working on a script for simulating believable demolition effects.
I dreamed to have such a software since I saw this from ILM in 1998 for Star Wars. It took a while to make it work, because I was not familiar with the complicated math needed for this. Since I'm just an artist, I had to reinvent the wheel completely new, based on my imagination.
The demolition script is for all kind of destructions. You can simulate smaller things like breaking glass, tearing clothes or a piece of paper. But you can also think bigger, for instance airplane crashes, ship crashes, car crashes, starship collisions or explosions. Think of asteroids crashing into city skyscrapers or whatever! You can do everything you can imagine with this script.
But now I'm very enthusiastic about my first results after weeks of thinking. Here are some tests.
Feedback is well appreciated.
The stiffness problem was difficult to handle but I found a way which isn't too slow. It's some algorithm which monitors every piece of separate geometry and checks it for a predefined maximum deformation. Hard to explain so just have a look...
Lots of bugs fixed and I've worked on centrifugal forces, as you can see. Also I have integrated the sleep mode, which is very useful indeed.
The calculation time is around 10 seconds per frame on a P4 1.7GHz and the car model has around 7000 triangles.
I had the idea to add an option for using a different break limit for faces with alpha <1. This way it's easy to handle glass differently from solid.
This is definitely a very exciting project!
For continuing details and actual video footage of the results, visit the BlenderArtists discussion forum.
You can also check out Kai's website for other projects and artwork he's developed.
Thanks for all of the hard work, Kai Kostack!