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Call for Content Blenderart #12


Blenderart logoThe theme for the next issue of Blenderart will be "Texturing". If you want to submit an article or some image for the gallery, it`s time to start thinking about that.

This is a description of the content, that they are looking for:

"This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps.

We are looking for tutorials, "making of" articles, and projects of interest that focus on Texturing techniques, "how to" and tips.

Also wanted, great shaders, materials and node setups for great looking textures."

Remember to check out the guidelines for authors and image submissions, before send anything. To view the instructions for submitting material, read the announcement at the blenderartists foruns, or check out how to contribute at


  1. Oooh goody, goody! When it comes to good tutorials, texturing tutorials are what the Blender community lacks most. I'm glad the goal for the next issue is more then just texturing functionality (e.g. UV unwrapping tools). I'm looking forward to seeing the techniques for painting textures, such as illustrations of one's use of a wacom tablet during different stages of the painting process. I'd like to contribute, but I'm one that needs the knowledge before I can pass it on to others, so it goes without saying that I can't be of much help (hehe).

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