TolobÃ¡n (Jorge Rocha) has recently posted a thread in the tutorial section of the Blender Artists Forums. He describes how to properly model basic clothing and how to do Softbody simulation with it. The advanced level tutorial is divided into parts (posts) and is still a work in progress, but what has already been posted is very educational!
Go to "Softbody clothes that work (warning, lots of images)"
Now if only we could get this guy to give us some more physics. ;) http://graphics.stanford.edu/%7Efedkiw/
Errr, intermediate level tutorial? So I wonder what would be an advanced one ...
What Toloban shows is:
-> You have to model you softbodys properly, so you have to have a good feeling for the "flow".
-> Than you have to rig them properly.
-> And than you have to weight paint them the right way.
Yes, this is the way to go, and Blender can do it all, but I wonder if we will get a system that works for a less experienced user also.
@SoylentGreen: You're probably right. I'll change it to advanced, even though some of it isn't that advanced at all (like the modeling).
@MonkeysTail: Great site, I just wonder how they did that, and which program('s) they use for the diverse (de)formations.
Interacting between fluids and ridgid body's is one of my points in the list, as well as smoke physics
thanks for this i never tried this stuff and feel that i have a deep understanding on it now, really good stuff toloban, small tricks that does the job, cant wait to give this tuto a try.
Associate professors of Stanford University make their own programs. At least when they have Ph.D. in Applied Mathematics.
And Fedkiw is busy with ILM.
@MonkeysTail: If only! I'd be happy to chip in some money to pay him to add stuff to blender, I wonder how much it'd cost to get him to add some cool new physics stuff.....
Ron Fedkiw's stuff and papers are - and will probably continue to be - no less than amazing... I just wish we had some of these things intergrated in blender - I was - once - thinking of coding some fire simulation into blender based on one of his papers - that was before I saw the blender source code (gulp) - that, coupled with the fact that to program anything based on his papers you are automatically directed and referenced back to almost all his other papers on the subject (as well as other peoples) for most of the important stuff to work correctly sort of put me off - maybe when I've finished college lol and I get some more time to work on the subject I'll have another look at it - that's if somebody else hasn't coded it already by then and if I can be bothered to get better at C programming lol!! Besides; there are other, more wanted, features that are still lacking in blender - such as global illumination and decent volumetric rendering that would make such simulations pretty useless anyway seeing as they'd render awfully lol - I got a book on GI recently but I haven't had enough time to read any of it unfortunately - never mind; for now, I'll just leave it up to the blender developers!! They do a very good job on their own lol!!
Getting back to the subject of the post - it's cool that somebody has finally gotten the softbody parameters to work well for clothes - but it leaves me wondering still - what happened about the cloth simulation that was being worked on a while back by zaz and genscher? have they completely stopped with it or are they intending to continue at a later date? - by the time they have finished, softbody code will be up to par with it anyway which will make it redundant (if it's not already) - or so it seems. . . oh well!! :P
Wow, that yellow speckled dress looks amazing! It's most real!
Really these dresses are lovely and beautiful.
I think these dresses are very hot. Thanks a lot
Hi, I'm a new user of blender and I never had success with clothes in the past. and I just see your publish on this site but can't visit your page, because, a bad internet connection in my region. So Can you post a pdf format of your article. Thanks. Sorry for this bad english