MaPZone, a Windows-based procedural texture editor, makes the bold claim of being the "most powerful texturing tool ever". Well...they've certainly made the effort to live up to the claim. What do you think?
MaPZone is only intended to be used for producing high quality textures, and this is what it does best.
[It] is an authoring tool dedicated to procedural textures editing and management. It produces textures based on Allegorithmic's patented FXMaps technology, that can be later on rendered at runtime in any program using the ProFX2 library, saving a huge amount of disk space. It can also be used simply to export bitmap textures for generic uses.
...it is perfectly suited for creating all the maps (diffuse, specular, normal, etc.) that you will need to produce high quality shaders, both for real-time and offline rendering.
This means you will manipulate and assemble various patterns, filters and blending options to create your maps, as you're used to doing with bitmap approaches. With a procedural approach though, you can always go back and modify any of your previous actions.
Maps produced with MaPZone tile automatically, are resolution-independent and are stored in just a few bytes. Furthermore, maps of different channels (diffuse, specular, normal, etc.) fit perfectly together.
Best of all: MaPZone is completely free! We encourage you to use it for your personal and professional productions.
MaPZone is powerful, but there is a learning curve. So make sure you've checked the tutorials [in their]dedicated documentation section.