You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender for Architecture.


Water materialThere has been a growing community of individuals and studios using Blender for architectural visualizations and renderings. A website has been started by a French architect to promote using Blender for architecture, and bring together content for Blender.

The website is quite nice you will find materials, textures, links to useful scripts related to architecture, as well as tutorials. The materials look pretty nice. The website uses mediawiki and help is more than welcome.
As stated by the websites author:

I launched a website powered by Mediawiki to gather resources about doing Architecture with Blender. The purpose of it is to become a place where you can find resources to help yourself doing Architecture in Blender.

To begin, you could find :

- architectural materials
- textures
- models (furniture and so on...)
- tutorials and articles (how to make a panorama, a seamless texture? Which renderer to use? What are the tricks to use vegetation in your renderings? How to import models from each architectural software? etc...)
- scripts (snap, cross section...)

Well, an all-in-one place to share our tricks and work to improve our Blender experience.

Every one could upload content once log in. You can upload .blend files ! All the website content (text and files) should be under Free licenses.

Find the website here.

And the Blenderartist thread discussing the website.


  1. This is a very good site! The content is continuously growing and evolving since it was created. It is very cool to have a place where all architects that use blender can come and share resources. When I get a bit less busy (read: lazy) I'll upload a couple of things there too...

  2. Well; the biggest thing I have learned from Blender was that meters en centimeters don't matter for a 3d-object . It's all about the proportion of an object and his relation to the environment it's placed in.
    Until I tried to draw my house from the original drawing. Then I discovered that it was difficult to make an exact replica of my house in 3D; because of the lack of real-life-measurement-scale in Blender. And also the global/local coordinates that has alwayas been confusing to me. But maybe i'm just making a problem and haven't found the solution to make an exact copy of my house.
    Blend on!

  3. Great site!

    The more architecture work that gets done with Blender, the more chance it might make a replacement for CAD =] It has near enough keyboard shortcuts to be...

    Jasper: I tried doing the same but using a local shopping center/mall and ended up with a department store for ants.

  4. We need better NURBS tools for CAD, even just better spline tools, such as offset curves. Trimming of NURBS surfaces and using surfaces of different resolutions is pretty crucial. There are today very bad NURBS tools in the free software domain.

  5. in an italian site you can find a very interesting script; unfortunately, the autohr is not able to transalate it in english; some people are helping him; and usually people does not know italian language...
    here the same person (japy) put a first idea for parametric objects:
    i think that with more coordinated work a better architectural implementation would be possible right now
    sorry for my poor and fun english...

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.