After yesterday's post about Piovra, several great comments were posted discussing other alternatives to distributed rendering.Â There are of course other options, probably more than enough to make an educated decision on what's best for you or your company.Â So let's take a look five others submitted by BN readers that might peak your interest!
There are many blender python scripts for distributed rendering, both frame based and bucket rendering. Bucket rendering (a.k.a. tile-based rendering or. Chunk rendering) will allow you to render a single frame faster if it is complex enough to offset the transfer time for files and startup time of the renderer (blender).
Farmerjoe is one that I wrote (lobo_nz), does both frame based and bucket rendering, I wrote it after trying every distributed rendering system I could get my hands on but nothing handled it quite the way I wanted. Thread OR Site.
Do it yourself DR's fun but why not just useÂ Respower with an incredibly cheap subscription service (doesn't auto renew) and use their DR and split frame rendering for blender? [$20 for 15 mins frame bronze service] is cheap isn't it, for 700+ machines and up to use of 100 for split frame?Â What a headache you'd have running anywhere near that amount of power in your bedroom, garage or basement and what about you're power bill!Â Plus, no limit on how much one can render per month and that's for commercial projects as well as personal. As already said, insanely cheap and the web front end to the whole system is excellent. Support is very good (email) also even at this rate. You really have to question why bother with DR scripts, pulling hair out over DRQueue etc and all the other overheads of running your own setup.
And of course you can't forget BURP, the pre-alpha publicly distributed rendering system project.Â It's not fully operational, but it's certainly worth keeping an eye on.Â
After briefly touching on all of these IÂ suppose the best summary of the distributed rendering landscape for BlenderÂ is that there are lots of options, from general standalone systems to Blender specific scripts.Â The good news is that there are enough options that you can find the best option for yourself or your studio, and with a great number of users and in some cases direct contact withÂ the creator, you are likely never to be alone in using them!