If you haven't noticed, the Blender Conference 2006 Program is already online and I must say that this seems to be one of the best so far.
It will be my third Conference and believe me when I say, it will be one heck of a weekend !
With eight workshops scheduled this is the most Educational Conference so far.
I did put some emphasis on Education at the last Conference, but this truly amazes me, we have artists and developers from all over the world doing their best to show how Blender works!
Summing the workshops we have:
- Nathan van Hulst doing the much requested "Blender Game Engine Workshop"
- Pablo Martin and Amir Taaki giving a workshop on "Creating games using Blender, CrystalSpace and Blender2crystal"
- Andy and Matt Ebb will show their magic in the "Lighting, Compositing and Shading Workshop"
- I will continue my series of "Quick Head Modelling and UV Mapping Workshop"
- Bassam Kurdali showing how to master "Rigging for squash and stretch, flexible deformations and toony animation"
- Ton and Kent Mein will be there too, in a developers series split into two parts with "Debugging for Dummies" and "Building a Blender Development Environment"
- Pim de Groot on "Mechanical Modelling Workshop"
- And closing with a golden key, Colin Litster showing "Creating the Impossible with Blender Nodes "
But the workshops are just a small part of it, we also have great sessions there:
- Making of the Elephants Dream
- Preview of the "Introducing Character Animation with Blender" book
- XVR + Blender toolchain for Virtual Reality
- Scientific and Product Visualization with Blender
- Using Blender in a Research Environment
- 3D Modeling Fly Brains: Biologists Use Blender as a Tool
- The making of "The Science of Ocean Colour"
- Using Blender for creating impressive Web3D content based on the open standards X3D or VRML
- BlenderPocket: How Blender Brings Computer Graphics into our Embedded Devices
- Interactive visualisation of ambient sensor networks with Blender
- Placing Blender Models into Google Earth
And much, much more...
But I won't bother you with this chit-chat, just head over to the Blender Conference 2006 Program page and see it for yourself.