For those new to Blender, YafRay is a free, open source ray tracing program integrated into Blender. There has been lots of talk about where YafRay was headed (due to the slow development in the past months), but I think this release shows that YafRay is certainly not dead.
From the YafRay site:
Blender 2.42 is out and YafRay needed to be updated for working with it. So we have new YafRay release, about a year later of 0.0.8 version. In fact, this is a maintenance release with few (but important) changes. Greatest change is the project manager ;-) because Mathias Wein, a.k.a. Lynx, is at the head of YafRay development. Good luck, Lynx and thank you for getting involved in this insane project!
Here is a 0.0.9 changelog:
- New SAH-kdtree for mesh objects, which is hopefully mature now. Improvements include: Smaller memory footprint, more robust traversal (so holes in meshes should be history), faster ray-scene-intersection (depending on scene) due to new building algorithm (surface area heuristic and triangle clipping, preparing scene can take a bit longer though)
- Image loading code is more careful when trying to load files with unknown extension (crash-fixes)
- Added -p command line option for Linux to specify an alternative plugin path when rendering XML (yafray executable), YafRay also prints used plugin path and number of plugins loaded to console now.
- Changing number of threads with blender plugin now takes effect without restarting blender (blender 2.42 and later only)
- Fixed some minor bugs, code cleanups/updates for newer compilers and build-environments
Remember, in order to use Yafray in Blender, YafRay needs to be installed on your system. You can find multi-platform installers here. And you can be sure that 64-bit versions will show up on graphicall.
14 Comments
Good!
Downloading... :D
ooh - maybe it's coming back from the grave after all...
At last! Downloading. :D
Great news! Back from the dead :)
Must download! Must download!
This week was awesome..new Blender and new Yafray!
- wow -
This is great news. Excellent work, guys!
yafray is strong, no question; but, in fact, most people don't even take all from the blender-internal rendering engine... and look, what ed can look like: blender internal!
a problem, which should be solved: the native integration of yafray into the comp-nodes...
YAY!!!
My only complaint is that the spash screen has low AA samples, making the DoF ugly... As soon as my computer is up and running I will definitly give this a try!
I was wondering what it meant by updating Yafray...
yay! awsome yafray version is out!
But I cant wait till some one does SSS rendering options intergrated into blender,
If I only rendered my dominoes with yafray.. :C (did it a while ago, used indigo instead)
http://static.flickr.com/50/137114054_7c001abb12_o.jpg
Thanks for the update, and for all the effort you put into this wonderful program!!!
Spiffy, seems to even render hair type particles. I think that's new..?
Vraiment bien ce couple blender2.42/yafray 0.0.9 :) ça m'affiche enfin quelque chose sans me prendre la tête :)
Really well this couple blender2.42/yafray 0.0.9:) that posts me
finally something without me to take the head:)
I'm downloading YafRay 0.0.9 Release for gmax rendering. I wonder if it will also work. Most of the information I gather about gmax points to the previous version YafRay 0.0.8 Release. Could it be the same? Hmmm...