Have you been using the pre-releases of Blender 2.42? Have you also been testing or creating astounding works utilizing the latest and greatest features? Well today is your time to shine. Matt Ebb (broken) is calling on us to show what the great new developments can do.
From the thread:
Yes, it's that time again, the lead-up to a new release, which means the release notes have to be written. The release notes provide documentation of the new features, and give examples of how they work.
Of course, the release notes are also used as marketing, to show off the great new developments and for that there needs to be great looking images, movies and demo .blend files that can be displayed and offered for download from the blender website (credited, of course). I've already made a worked on some for node materials and the array modifer but we need more!
The current WIP release notes are still being written, but the examples there already could definitely use a facelift.
There's a load of new features that could use examples with an artist's touch:
- Compositor node (example node setups for various tasks would be great!)
- Vector blur
- Node materials (lots of scope here to show what's possible)
- Preview render
- Render layers
- Float render pipeline
- Anisotropic and fresnel shaders
- New blending modes
- Object Groups
- Angle Based UV unwrapping
- Array modifier
- Fluid sim moving objects, Ipos and motion blur
- Mesh modelling tools such as merge/collapse, path select, region to loop, 'around active' and 'individual face centers' transformation pivots
- Sequence editor updates (caching, ffmpeg support, video scopes, UI facelift)
- Python drivers
- The various bullet/game engine updates
- And more!
If you've ever wondered how you could give back to Blender development without being a coder or writer, this is your chance. If you can contribute, please post your work, (or links to it) and permission to distribute it in [the]thread or mail me. Thanks in advance for helping to make 2.42 another mind-blowing release!