Community News » Blenderstorm BETA (and 49 more)

Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure.  This month’s episode is the fourth video in the series, covering the boots and hands.

Caggegi writes:

Hi Blender Nation! It’s Paul Caggegi, back with another tutorial on poly-modeling a human figure. This immediately follows on from my last post.

This is the 4th in the current series, taking a character from initial concept to completed render. This video focuses on modeling the foot and hand. I’ve also made this available via a link on the blog in various sizes, one of which is HD, for better quality viewing.

Cheers, folks!

Share this article
  • Twitter
  • Digg
  • Facebook
  • StumbleUpon
  • del.icio.us
  • Reddit






Related News

Related Resources


Related posts are selected automatically based on their content.


6 Responses to “The Process Diary – Poly-Modeling a Human Figure (Part 4)”  

  1. 1 Orchard of One

    I woke up this morning wondering when you were going to post part 4 of the series (crazy:P) Great video man.

  2. 2 Sago

    Paul is not only a strong and practical Blender user, he’s also an extremely good speaker & teacher. Hope to see more from him

  3. 3 Snippy

    Yeah, hope to see it in 2.5!
    Who cares about 2.49???

  4. 4 pixnolve

    I do!!! since 2.5 is only it’s Alpha version.
    The video is cool… it is true.
    But I hate Poly by poly modelling it is Boring to Watch
    and it is so slow and time consuming.
    But I have to admit I am very impatient like most of the genuis…
    We do need a method simirlar to Z brush…
    Somebody do something pllllleassee!!!

  5. 5 ByronK

    Thanks again Paul. Your video tutorials are always fun to watch. I especially like what you said about there not being only one way to model things. I think for me the process is always evolving and I love it when I learn something that I can use that is more efficient to replace something I do that is not so efficient. I always learn something from you.

  6. 6 flawedprefect

    Cheers guys. I am using 2.49 because Alpha 0 (and subsequently 1) isn’t that stable. Crashing would make recording a bit more difficult. Suffice to say – most of the methodology transfers across. When a stable release of 2.5 comes out, you bet I’ll be using it. It’s always great to be relevant, I agree.

    Next two videos will focus on Head, and then (my favorite part) detailing.

    Any thoughts on music/no music?

Leave a Reply