Montania Coal Mine

boko-for-bn

By Bartosz Ostrowski.

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    8 thoughts on “Montania Coal Mine

    1. info about how it has been done has been asked before and I shall not repeat.
      Great image. great effect.
      I’m looking for the way to get the same results.
      Please let us know.

    2. Thanks for positive comments.
      There’s no secret here:-)
      I used subdivison surface modifier with simple lowpoly objects. Marked with mean crease edges I wanted to be `sharp`. With subdivision and mean crease I tried to create `bend walls, trees and planks` effect.
      The materials I used rarely had any specular and mostly had one vivid diffuse colour.
      I used blender internal renderer. I put many coloured (yellow, orange, pink, blue) light sources in scene and turned on ambient occlusion. First I wanted to render the daytime (full sunlight) scene. Dusk/night lighting was more difficult to set (especially on my not-so-fast-pretty-old-loud-and-noisy laptop) but, I think, it gave better results.
      I set also some nodes to: simulate glow effect, make fog, add camera blur and tweak colors.

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