info about how it has been done has been asked before and I shall not repeat.
Great image. great effect.
I’m looking for the way to get the same results.
Please let us know.
Thanks for positive comments.
There’s no secret here:-)
I used subdivison surface modifier with simple lowpoly objects. Marked with mean crease edges I wanted to be `sharp`. With subdivision and mean crease I tried to create `bend walls, trees and planks` effect.
The materials I used rarely had any specular and mostly had one vivid diffuse colour.
I used blender internal renderer. I put many coloured (yellow, orange, pink, blue) light sources in scene and turned on ambient occlusion. First I wanted to render the daytime (full sunlight) scene. Dusk/night lighting was more difficult to set (especially on my not-so-fast-pretty-old-loud-and-noisy laptop) but, I think, it gave better results.
I set also some nodes to: simulate glow effect, make fog, add camera blur and tweak colors.
How do you get it to look so cartoony?
I like your header picture!! How did you do that? …could you do a tutorial?
Thank you!
Laura
Very good cartonn-style. Excellent
WOW!! This is amazing! How did you get it to look so much like a cartoon? Could you please do a tutorial?
I’m going to have to also throw my weight behind the deluge of tutorial requests. Non-photo-realistic renders can have a powerful effect sometimes.
info about how it has been done has been asked before and I shall not repeat.
Great image. great effect.
I’m looking for the way to get the same results.
Please let us know.
Thanks for positive comments.
There’s no secret here:-)
I used subdivison surface modifier with simple lowpoly objects. Marked with mean crease edges I wanted to be `sharp`. With subdivision and mean crease I tried to create `bend walls, trees and planks` effect.
The materials I used rarely had any specular and mostly had one vivid diffuse colour.
I used blender internal renderer. I put many coloured (yellow, orange, pink, blue) light sources in scene and turned on ambient occlusion. First I wanted to render the daytime (full sunlight) scene. Dusk/night lighting was more difficult to set (especially on my not-so-fast-pretty-old-loud-and-noisy laptop) but, I think, it gave better results.
I set also some nodes to: simulate glow effect, make fog, add camera blur and tweak colors.
Love the lighting and the Cartoon feel.. :)