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8 Comments

  1. info about how it has been done has been asked before and I shall not repeat.
    Great image. great effect.
    I'm looking for the way to get the same results.
    Please let us know.

  2. Bartosz Ostrowski on

    Thanks for positive comments.
    There's no secret here:-)
    I used subdivison surface modifier with simple lowpoly objects. Marked with mean crease edges I wanted to be `sharp`. With subdivision and mean crease I tried to create `bend walls, trees and planks` effect.
    The materials I used rarely had any specular and mostly had one vivid diffuse colour.
    I used blender internal renderer. I put many coloured (yellow, orange, pink, blue) light sources in scene and turned on ambient occlusion. First I wanted to render the daytime (full sunlight) scene. Dusk/night lighting was more difficult to set (especially on my not-so-fast-pretty-old-loud-and-noisy laptop) but, I think, it gave better results.
    I set also some nodes to: simulate glow effect, make fog, add camera blur and tweak colors.

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