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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. info about how it has been done has been asked before and I shall not repeat.
    Great image. great effect.
    I'm looking for the way to get the same results.
    Please let us know.

  2. Bartosz Ostrowski on

    Thanks for positive comments.
    There's no secret here:-)
    I used subdivison surface modifier with simple lowpoly objects. Marked with mean crease edges I wanted to be `sharp`. With subdivision and mean crease I tried to create `bend walls, trees and planks` effect.
    The materials I used rarely had any specular and mostly had one vivid diffuse colour.
    I used blender internal renderer. I put many coloured (yellow, orange, pink, blue) light sources in scene and turned on ambient occlusion. First I wanted to render the daytime (full sunlight) scene. Dusk/night lighting was more difficult to set (especially on my not-so-fast-pretty-old-loud-and-noisy laptop) but, I think, it gave better results.
    I set also some nodes to: simulate glow effect, make fog, add camera blur and tweak colors.

        • Blendernation is doing a great job in archiving the old and updating the new. Most old stuff is still relevant, learnt much of the new methodologies over the last few weeks so its easy to translate and even speed up workflows with old tuts and comments :)
          Bart, I sent you a msg per Bitcoin two days ago ;) please reply. I am very appreciative for you flooding my inbox ... with these very helpful and inspirational stuff.

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