Community News » “the serial” (and 49 more)

incomplete_gui-300x225Blender developer Nathan Letwory has a few tips on how to get your Blender 2.5 up and running.

Nathan writes:

With Blender 2.5 alpha 0 we’ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system – a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after the release. I’ve tried to summarize most of the problems that users may run into that are easy to fix or work around.

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6 Responses to “Common Blender 2.5 Problems And How To Fix Them”  

  1. 1 Vending

    Seriously.. this program is awesome! -I mean, it’s quite a small shift from the way 2.4x does things as far as where some options are..and remember not all features are ported over completely *either that or I can’t do projection paint yet >.>..* but it’s super efficient in so many ways it’s scary :D

    0.0.. I can model as I render… -I guess someone’s just gotta go out of their way and clone the 2.49 interface to please convertees, but on the other hand, I think python controlled script spaces (If I got my sources right) will make that task trivial for whichever coder wants to go down that path :D

    ps.. gotta admit.. I was sorta stuck on how to fuse windows together *hold mouse over edge.. a crosshair appears.. click and drag to merge a window :D*

  2. 2 xsinick

    Middle mouse needs to have the pan option working.
    You now where you hold shift to change pan to rotate.

  3. 3 Gryphon

    @xsinick: The option you’re looking for has been disabled in the official release, and supposedly removed entirely from more recent builds. Instead, you can change the behavior of the middle mouse button in the keymap settings, like this:

    -Open a “User Preferences” window;
    -switch to the “Input” tab and click “Edit” (if you haven’t already);
    -in the “Map:” text field, type (or select) “View3D”;
    -find the options “view3d.rotate” and “view3d.move”;
    (there are multiple instances of these; you want the ones mapped as mouse events, with “Middle Mouse” and “Shift Middle Mouse” as the events — should be near the top of the list.)
    -expand these entries by clicking the triangle on the left of each one;
    Click the “Shift” checkboxes under “view3d.rotate” and “view3d.move” to get the functionality you’re looking for.

    It seems logical to me, but it’ll take some getting used to. I like the amount of freedom that the new settings offer.

    On topic:
    Thanks Nathan! This’ll be very helpful! And Bart; six articles in one day?! Wow!

  4. 4 Reaction

    I wish 2.5 would open across both monitors like 2.49b. I use the command:

    “C:\Program Files\Blender2.49\blender2.49.exe” -w -p -1280 53 2960 1000

    in my 2.49 shortcut, and Blender 2.49 correctly opens spread across both monitors. 2.5 ignores the switches and just opens on my primary monitor only…

  5. 5 Bassam

    @Reaction: for dual monitor displays, create a new window and move it to the second monitor. much more friendly than spanning one giant window (esp. when monitors are not the same resolution)

  6. 6 Reaction

    Ah ha! At last I found the function you are referring to… Ctrl+Alt+W ‘Duplicate Window”.
    Many thanks.

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