Archive for the 'Video' Category



pepe-school-landPepe-School-Land students are doing some awesome modeling and animation in Blender as evidenced by these videos. The demo reel has a mixture of work done in Blender and other programs and is well worth watching. A Blender icon will appear in the lower left hand corner of the demo  to designate work completed in Blender.

Continue Reading 'Pepe-School-Land Student Demo Reel' »

Marsman en Kadee

Blender Reel by Pratik Solanki

Demo Reel - Pablo Lizardo 2008

Not exactly new, but certainly worth while: the demo reel of Pablo Lizardo from Argentina. For the squeamish: contains some nudity.

Steampunk Mousetrap

Licuadora Studios Demo Reel

Demo reel by the Argentinian animation studio Licuadora Studios. Content is 100% Blender.

The Absolute Barrier Function

I'm Guillaume Magnaudet, a multimedia designer working in a french company: SILAB. I've recently created an animation about two metabolic pathways particularly important in the maitenance of skin barrier function homeostasis.

Continue Reading 'The Absolute Barrier Function' »

fff_stickerUrangan State High School students in Hervey Bay, Australia are working on a movie project with a lot of Blender work.

Continue Reading 'Highschool movie project: Fourteen Frets & Faith' »

"Drone" is an impressive experimental short by Andreas Fischer, made with Blender and After Effects.
Continue Reading '"Drone" - Experimental Animation by Andreas Fischer' »

Connected

By David Hoffmann and Camila Fernandes. 3D models will be available soon so you can create your own ending.

the CHIEF Versus the I

Animation by Bertheau Thierry.

TV commercial for H2O

Mysterioso's Last Trick

Tony Mullen wrote: Here's a little animated short I did recently and submitted to the CFC Shorts Non Stop shorts competition. You can vote for it here.

Blender Animation Commercial

Demo for Spanish Children Series

humanKai Kostack has recently posted an amazing video tour of the human body using Blender. The simulation is in real time and hasn't been possible until now, thanks to the latest GLSL features and speedups of Blender over the past year.

Continue Reading 'Real-Time Visible Human Using GLSL Emulated Volumetrics' »




 

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