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Blender used in feature film "Obviously: the real and the unreal"

2

Ob3lisk writes:

"Obviously: the real and the unreal" is a dramatic documentary about our perception of reality, showing the world as seen by my brother, a victim of drug abuse.

I used Blender to do all of the extensive graphics throughout the film, literally spending years on it!
Because I started the work in 2008, the process was very complicated due to countless blender updates, but it was a great learning experience!

Sometimes a bug would be a showstopper, and there were a couple of times that Ton's input really helped me to resolve issues!

A couple of meshes from the blender community as starting points really helped me to get things done faster!

I hope you enjoy it.

https://youtu.be/qoG8JhwRZiQ

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