The Open Source Godot 2D/3D game engine project has reached a milestone, adding a long list of new features.
A little more than two years ago, Godot was open sourced. It was meant to be an in-house tool and, while it worked for use in internal projects, it was far from the usability expected when you have thousands of developers working with it.
After a year of hard work and community feedback, Godot 1.0 was released, marking the first version that was ready for general consumption. This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, which did in fact improve 2D rendering considerably.
Usability still remained a pressing issue, so we made a long list of tasks to improve upon for 2.0. We worked hard and after about 8 months we now finally have a stable Godot ready for you!
This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.
2 Comments
A point of stabilization's a relief to reach. Been keeping my eye on Godot across the while. Congrats to the team.
Have you tested Godot yet or did you do any projects with it? I'm rather curious how well it works together with Blender.