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Blender Developer Notes: August 21, 2015

6

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

Ton writes:

Hi all,

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

1) Upcoming 2.76 release

  • Projects planning.
  • Meeting agrees on moving to BCon4 status - which means bugfix only, no new features. Testbuilds will be made available this and next week. Everyone is invited to visit the bug tracker again!
  • OpenVDB branch was close to ready, but still in development.
    Also due to holidays it's wiser to move that to another release.
  • Splash for the release: competition proposal will be sent to the maillist tomorrow.

2) Other projects

  • Asset management: Bastien Montagne is cooking up 'live ID replacing' and a method restore lost data.
  • Blender 2.8 "Workflow" project: Ton Roosendaal will propose a roadmap planning this week. This Blender Conference will be an interesting one!
  • Siggraph results report will be published this week.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

    • Michel Hernández on

      I agree, if they focused in viewport performance will be great!, even if they do not add anything more than that it would be enough for me.

  1. "Splash for the release: competition proposal will be sent to the maillist tomorrow"

    Whatever the competition is, I hope something tasteful and appealing wins. Something that makes Blender feel more like a professional product, or at least something inviting.

    I don't usually complain about splash screens, but that current deformed caterpillar splash for 2.75a is just mortifying to look at! lol

  2. Are those connections going right to left instead of left to right?

    I thought all the Node connections went left to right. Will this change as the plugin matures?

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