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Animating a game character - Run Postman Run

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Bob Games used Blender to create their game characters and describe the process.

You can make cutout animation in a 3D package with some limitations, and that’s what we decided to do in the first prototypes for Run Postman Run. Why? Because we already felt comfortable with Blender, the 3D package we’ve been using for years. We felt it wasn’t worth to start using a 2D package when we could get similar results with Blender. Besides, we can’t afford to pay for an expensive software license, specially if we’re not sure if we’re using it again.

For the first prototype there were going to be three different ages with their respective postman and dog: prehistoric, present and future. The design for all three postmen and dogs was going to be very similar, so we could reuse the animations (at least partially).

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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