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BAM! Building the Asset Manager

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Francesco Siddi reports on the first steps in the implementation of the Blender Asset Manager for the Gooseberry project.

After Bart’s initial investigation at the beginning of the year, we spent the following months looking further into existing pipeline solutions and designs, still unsure whether to pursue our own project or adopt an existing one. This summer, in particular during SIGGRAPH 2014 in Vancouver, we had the chance to meet with a few pipeline architects, and also attend some relevant sessions on topics such as asset management and render management. We also got some demos from the TACTIC team as well as Damas software, Shotgun, and Thinkbox – with some of them extremely keen to support our project. But after these meetings and demos it was pretty clear that we had to develop our own solution.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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