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Developer Meeting Notes: July 20, 2014

4

The Google Summer of Code draws to an end, one of the projects sure is good news for Game Engine lovers: over 130 bugs have been solved!

1) Projects for upcoming 2.72 release

  • Reminder of the planning.
  • FBX: most of this is in master now, only animation import will be added still.
  • Cycles render for Freestyle - some discussion happened on what the use case or priority was. Ton Roosendaal asked Tamito Kajiyama to make sure on the NPR list that the targets he works on are sufficiently supported.

2) Google Summer of Code

  • It's now the last weeks of GSoC, students should be able to present working code by now or very soon (as in, usable for artists). Consider to make videos!
  • Fluid project still has link issues. No actual development results can be shown yet.
  • NURBS project works on the tesselator still, with support for trim curves being worked on.
  • GE bug fixing goes quite well (130 reports closed since beginning of GSoC). Ines Almeida wanted to know if the fixes could go from her branch to master. Meeting thinks so, provided the GE team agrees.

3) Other projects

  • Bastien Montagne: making progress with custom split normals, now have working import + preview + render + store in .blend + editing with modifier code.
  • OpenSubdiv: work on textures and normal mapping progressing well.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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