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Blender Market: CGC Shader Pack Volume 1

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The CG Cookie team has published a pack of 9 procedural shaders on the Blender Market. They're designed to be easily adapted to your specific needs.

Each of these 9 custom materials have been hand-crafted for usability, believability, and flexibility. Their complexity has been consolidated into finely-tuned node groups that can be aptly adjusted for a wide variety of situations.

In addition, each shader is comprised entirely of procedural components, no image textures. This maximizes shader versatility for objects that don’t have dedicated UV coordinates.

Shader Variety

This shader pack is made up of multiple surface shaders, giving great flexibility and usability:

  • Hammered Gold: This type of material is usable for a wide range objects like jewelry, armor, treasure, etc. While the name implies a rough, beaten type of metal it can be adjusted to appear polished and shiny as well as silver or copper.
  • Resin: Great for toys, opaque plastics, and realistic presentation of models. Having an understanding of Cycles’ subsurface scattering is helpful for best adjustment.
  • Rusty Metal: Applicable for metallic objects that have seen wear and tear over time.
  • Jade: A gem-like translucent material common in oriental jewelry and figurines.
  • Wood Floor: Hard wood floors are essential for indoor architectural rendering. This shader is easily adjustable for all kinds of wood and board sizes.
  • Snow: Adjustable for close up wintry situations as well as large, landscape applications.
  • Brick Wall: Another architectural rendering staple, this shader is versatile and realistic.
  • Brushed Metal: A common metallic surface type in architectural visualization and product rendering.
  • Car Paint: Vehicle rendering is so popular and common, making this realistic and car paint shader very useful.

Shader Pack Volume 1 sells for $35.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

  1. These are all common usage textures, at some point there will be another artist offering very similar versions. What is the mechanism in place to deal with disputes on the marketplace or with swap?

    • There's really no problem with artists offering similar textures, as it all comes down to your specific need and the quality of said textures/shaders.

      If it's found that someone is ripping off another artist's work (without permission/license) then we'll examine it and take any necessary action.

      Simplest way to handle a dispute of any kind is to just start by emailing us at [email protected]

      • hm but all these materials have been discussed endlessly on blender artist and other sites, and youtube who offer them for free, would you checkout those discussions ?.

        How can he claim his version of wall texture in case a dispute will rize.
        And what if someone just makes the same one, without knowing because they dont look that skilled to me.. but thats my opinion, will some reciepes becomme copyrighted, so we aren't allowed to edit material nodes in certain ways.. ..
        sorry i am just a bit skeptic about this,
        As those materials are allready widely used, he cannt claim them.

    • Charles Guillory on

      I would assume similar ones would lead to competition like any other market. advertising and quality would play a role in which one is chosen over the other

  2. Boy, I bet if you bought these and Cycles-baked these out as PBR-ready textures, I bet these babies would look awesome in Unreal Engine 4.

    o_o There's only one way to find out...

    • chromemonkey on

      What does clean renders mean... is that really part of the texture? I thought it was the lighting and sampling setup that made for a clean noise-free image, not the texture shaders directly.

      • Walter Gurke on

        No it's not part of the texture, but
        1.) noisy render show in my opinion that the vendor doesn't really care about providing good quality (imagine a product image being noisy, distorted or burry)
        2.) the potential buyer cannot really tell wether the shader is good enoug for him or if it will ever clear up in a reasonable time (noisy preview images suggest it does not

        • chromemonkey on

          Oh I see what you are talking about... yes, the image showing here is not one the clear ones, and it's misleading since you have to follow the link to get the to the truly crisp images and then magnify each one.

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