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Developer Meeting Notes: June 16, 2014

3

We're looking at an RC2 and even RC3 for Blender 2.71, and there's a LONG list of project updates this week.

1) 2.71, first release candidate

  • A mistake in a last-minute-fix makes Blender RC1 crash on bone selecting. RC2 goes out tomorrow around noon EU daytime.
  • Many more good bug reports came in, a RC3 is likely to be happening too - within a week.
  • Things still went too sloppy with the release... we need a more formally appointed release coordinator, who can assist everyone with planning/support/documentation - and who can handle all the leftover bits self. Ton Roosendaal will check on recruiting someone for this job.

2) Other projects

  • It is BCon1 now again - new projects can start and we check on what the possible release target projects are.
  • Work on Dependency Graph continues - a proposal or review discussion with be organized by Lukas Toenne.
  • Opensubdiv work by Sergey Sharybin is still on target for a Siggraph presentation (in 2 months).
  • Brecht van Lommel accepted a job at Solid Angle, to work on Arnold render. He will not be able to further work on Cycles features, but he's available for reviews and support to other Cycles coders here.
  • With Brecht less active, Ton suggests to add Pablo Vazquez (active user) and Antonis Ryakiotakis (as coder) to the UI Module team. This could speedup reviewing and proposals.
  • Compositor: Sergey Sharybin will wrap up work on blur speedup (using SSE, OpenCL)
  • Tamito Kajiyama: he has enough Freestyle work for many more months of coding. He will connect with Blender Foundation about it.
  • Stereo3d is still possible as target. Dalai Felinto can contact BF about support as well.
  • Bastien Montagne checks on editing vertex normals in Blender. He'll know within a few weeks whether that's a feasible 2.72 target.

3) Google Summer of Code

  • Midterm submission and reviewing is already starting in 8 days. It's very early this year, some students only started recently. No projects seem to be in a danger zone though.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

      • Daryl Van Humbeck on

        No, I get the BCon levels. I'm actually subscribed to a couple of the Blender developer mailing lists.

        The part I don't understand is being able to work on bugfixes for the current release *AND* allow further development for the *next* release.

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