Eric Varela claims another winning with his entry 'Balloon Ride at Sunrise' - a wonderfully warm AND low-poly (who can resist a low-poly design? ;-) image. Eric's first winning entry was 'All abooooooooooooooard! Next stop: Funkytown!'.
Like the last weeks, the theme 'Above the Clouds' sparked a lot of creativity, and I'll be sharing the top entries below.
Eric - you know how it works,you get to pick next week's theme!
And thanks for all your wonderful work everyone!
Jukka Niittymaa - Cloud City
Prashant Kumar - Messerschmit Me 262 (above the clouds)
Ryan - Alone
nrk
Spyros Toufexis
Brandon Farley - Clouds-Eye View.jpg
Slobodan Rajkovic - I'll meet you on the other side
18 Comments
Congratulations, Eric! Wonderful lightning! Congrats to all the others too. So many gorgeous entries! :)
Congratulations to the winner and all the nominees!
Congratulations to everyone! Some wonderful art for this contest.
Congratulations to everyone guys and thanks for another creative weekend contest.
Congrats, Eric! And congrats to everyone else who strove over the weekend and submitted anything. These weekend challenges are much easier said than done. ;)
By the way, I'm making my mountain available on BlendSwap. Might as well share it. Give me a day or so to upload it. :)
Where's the texture from?
I made it. Procedurally from a terrain-generation program I owned called World Machine 2, and then I further refined in an image editor. What I'll often do is sculpt my terrain's base in Blender, extract a heightmap from it, take it to WM2, refine the raw erosion-processed heightmap, and textures in an image editor, export a mesh, put it all together in Blender, and there you have it.
Having a bit of an issue with by BlendSwap account momentarily, but here's the terrain via my Copy account:
https://copy.com/4K8ix2zM9WUizhW9
thank you so much
Glad to help here.
:) Thanks everyone, and great job to everyone who entered! I've been working on getting some process shots together in case you wanted to see the magic behind the scene. The Blender part is pretty straightforward, its the compositing where it gets a little crazy. I did the actual compositing in Photoshop, and tried to recreate it as best as I could in Blender, but I think the two handle their blending modes a little bit differently. Also missing from the compositing shot here are some layer masks, an isolated cutout of the Balloon to make it stand out a bit more, and a little of dodge and burn to really push the light beams, everything else is a pretty direct translation back into Blender compositor.
Fantastic colors Eric!
Delicious image.
Congrats!
Congrats to Eric and everyone else, some really good entries. Hey Eric, have you ever considered making some tutorials on how you make your stuff? I'd love to see how you make and composite them. Your works awesome :D
You know, I've never done a tutorial before, but the post earlier about the tutorial contest got me thinking I might try my hand at making one. Anything in particular you want to learn?
I'd love to see a tutorial on the new volumetrics and how it can be applied with different materials and lighting, and compositing to make volumetrics look better as well. I think you will make great tutorials. You were already showing in detail what you did with your hot air balloon :D
Congrats to the winners and runners up!
congrats to the winner and all other nice work.....question about these weekend contests though.....I have only entered the cell shaded one because all object in that scene was done by me.......I am not the best modeller so I stick to the cartoony stuff when modelling, for detailed CG I buy models or use Blend swap and other resources for assets, all of that to ask what is the general rule on composition vs content, because one can produce somewhat "original" compositions with bought and "borrowed" content.
forgive me these rules are already somewhere