MasterXeon1001 dives deep into UV texuring i this 1:45h videotutorial.
MasterXeon1001 writes:
Recently I made a video that I hoped would help with some of the strains people experience when UV unwrapping. I go through unwrapping all primitives then go to advanced items eventually coming down to hard surface UVing texturing and mapping. Hope you enjoy,
In this video I go over roughly the texture painting process and map baking in Blender. I also cover spec, gloss, AO, normal, and cavity maps. How to bake them. How to use them and how to fine tune them in an external editor.
8 Comments
Wow! This looks amazing! Thank you kindly for sharing MasterXeon1001 :)
Can't wait to go through it.
very nice tut actually watched the whole thing. good UVunwrapin tips . esspecially the baking stuff. been tryin alot of that lately and will come in very handy.
I don't have the option to bake vertex colors. I see he's using a higher build of 2.69.
Great tut, btw.
always use the latest build.
http://builder.blender.org/download/
Is vertex color baking a recent addition then?
yes. its faaantastic. I used to have to use a workaround of baking a shadeless full render with vertex paint checked under the object material
Sorry but I'm still a little confused :) What does this new option do exactly? And is there information available online (in the wiki, maybe)?
Thanks!
Very nice. UV unwrapping/mapping has always been something of a mystery to me. This video cleared up a lot.