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3D reconstruction of the skull of Taung child

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3D reconstruction of the skull of Taung child 3d news

Moreno Tiziani describes the process of the reconstruction of an archeological skull.

Moreno writes:

I'm an anthropologist who collaborates with Antrocom NPO, an Italian association that promotes and encourages the development of studies of physical and cultural anthropology.

Our latest project is the 3D reconstruction of the skull of Taung child, based on a cast owned by the Museum of Anthropology at the University of Padua (Italy). The project was carried out by Antrocom NPO, the archaeologists of Arc-Team (a company based in Italy) and Dr. Cicero Moraes (from Brazil).

The result is released, for free, under an open license: above all, the project demonstrates that the free software that we used has the same potential as the commercial one, and that we can use low-budget tools for the realization of such reconstructions.

We hope this will be the first of a series of such projects: the potential of these reconstructions are virtually endless for the popularization aims, and I'd love if you could give me, please, an opinion about this project. On our blog you can find the description of the phases of the project and the final results.

I hope to hear you soon and thanks for your interest!

Moreno Tiziani

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  • smoylan

    I'll need to settle down and read your blog more carefully but in the meantime it's really good to see Blender used for scientific work and for such precise real world modelling.

  • sleepwalker

    Suzanne never looked so good.

  • Sanne

    Great story, great technique, great result! Thanks for sharing.

    I find it quite touching that somebody from today uses modern technology to reconstruct a face of a child that lived many years ago, bridging the gap of 2.8 million years. Before it was a skull, afterwards with a face it becomes a person one can relate to and wonder how its (short) life was.

    Thank you.

  • lancelet

    I liked the ear-attachment process. It was a great idea to leave them away from the main skin mesh while stitching up the seam.

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