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Hair Factory v1.0

'Bake' particle hair into a low-poly hair model with the Hair Factory by MajorNightmare.

MajorNightmare writes:

Here’s an easy way convert Blender’s pretty particle hair into a Low Poly version Unity can use. The idea is to create an RGBA(w/alpha) TGA file that can be UV wrapped to a mesh object, and an FBX export to Unity. Essentially 3D to 2D hair.

There are enough tuts on FBX export to Unity, so google it.

2 example rigs. One method is a simple spine like rig that controls the entire mesh. The second example has a spine like rig for each mesh that makes up the entire head of hair for more control.

Using Unity’s image compression, you should be able to get the image fils size down to a couple of Kb.

Stop Low Poly Character Baldness Today!

Enjoy.

Link

20 Comments

  1. Ha ha ha. Stop Low Poly Character Baldness Today!

    Anyway... this is an excellent project.... should help lots more project (hint MakeHuman)
    So thanks. Have to dig into it this weekend.

  2. Christos Georgakas on

    Blender just has the most genius people around it! what a good idea and i just love a good nerdy joke :)

    • That is totally EPIC, it is like Hair Factory in reverse, but much more useful for use who don't make (or play) games.

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