‘Sculpey Dance’ – Tracked with Blender

Blender is earning a place in people’s workflows. Lucas Marquez uses Blender’s tracker in this funny short production.

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    20 thoughts on “‘Sculpey Dance’ – Tracked with Blender

    1. loved it, very nice and i like how its all related to the music and the sculptring. i just hop if it was all made in blender (rigging too) i think blender can handel that too ;)
      well done

      • from what we can see on the video, I don’t think the rigging was done in Blender, cause the GUI is different between the rigging bit and the tracking bit. But to me it’s ok, cause it means he made the rig and then CHOSE to use Blender for the tracking.

        • Yeah, it’s maya. I would also like to see this kind of stuff completely done in Blender. but anyway it’s their choice and still looks awesome.

          • yeah it is maya, but lucas doesn’t know blender so we try to mix it up i used blender for tracking and then exported an Fbx to maya, he already had the rigging an animation done when we decided to put the character in an actual environment… i believe we can do entire projects in blender i just need my coleagues to get into blender =)

            • it’s ok, but what did use for sculpting and compsting? also in the music did he say “Weid Brownie??!! lol”
              and again WELL DONE

            • that’s ok, also what did u use for scuplting and composting? and in the music did he say “Weid Brownie??!!” lol
              on last thing again WELLDONE

            • we used mudbox for sculpting, and AE for compositing, blender is great we exported directly a jsx from blender to AE so there i put the logo in the table with the tracking done in blender :D… the music says “bangarang” … great skrillex song!

        • yes i know they used maya for rigging, but i just thought it would be nice IF they used blender only for every thing. it can be done;)

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