Sebastian gives a quick (well, 10 minutes long) demonstation of the new masking tools in Blender. They're already in trunk, so you can either build your own Blender, or download one from Graphicall.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
27 Comments
I didn't know there where a mask feature in blender.
I learnt many things, thanks for that.
It's brand new, so that's probably why :)
ok, you're Right... I'll pay more attention on the comment next time.
... I didn't know there were will have such a feature in blender! ;-)
It's not yet in the release version, but (only?) in Tomato Branch.
It's more than brand new, it's beta and not in the core version yet.
But it looks like something that will be very useful when it is!
Brilliant, another powerful feature for the Compositor. The fact that you can change the feather (even though it still needs the bugs ironed out) at point level is a feature that After Effects is sorely missing. Great job!
Adobe AfterEffects got that since Cs6, as far as I know, but having that in blender is just epic!!
You're right, just had a look at the new features in CS6, I'm still on 5.5 :) Still cool though!
If it was April 1st I'd be saying nice try, instead my jaw is dropped.
Very impressive, looking forward to trying this out.
head over to graphicall and graba copy of tomato. And try it out
Yay! Selective feathering!
Perhaps it's corrected in last CS, but this feature was long missing even in AfterEffects.
HOLY (insert expletive)!!!!!!!!
I love Blender!! this brings me one step closer to getting the Adobe monkey off my back:)
Thanks a million. I had most of it figured out but the feathering edge.
This is AWESOME, but I think WYSIWYG approach would be better.
Why not make result visible already in clip editor, not only in node editor.
It's much easier to understand what's going on when masks work in the same place where you make changes.
Amazing!
good job guys!
Thanks Devs and Sebastian. The comes just in time. I downloaded Davinci Resolve to do this, now, in the trash bucket it goes.
At 2:55 My jaw dropped :D
The parenting the mask to the tracking wow, so awesome, soon we'll never have to use after affects.
Sometimes Blender makes wanna cry you know.Being spending so much money on programs like AE just because its the "industry" standard.
I hope companies(my boss too damn it! enough with cinema 4d) will soon release that open source is the best way to go forward!
Looks nice. But the way to select is much to complicated. Would be much better to have less options and more intelligent selectors.
It will be hard to find the right configuration all the time. In other 3d tools it is much faster and easier.
Good Job! Another step further for having complete and competitive compositing features in blender.
This one already counts as a very decent roto aplication to use in combination with other applications.Many thanks for sharing your developments
Is the spill node not connected ? His face looks a bit green.
This is simply AWESOME! People might not first realize but this is a HUGE step up for Blender on the VFX Software field in conjunction with the tracking tools! Roto Mask has been the most basic feature in Compositing tools and Blender really needed this feature embeded on the Node Compositing Layout running in real time and not relying only on rendred sequence.
Thank you so much for this new feature and Congratulations!
True, it's definitely awesome. Blender is becoming really a complete tool.
Thank you.
Can we parent trackers to single curve nodes?
or vice versa