Quick Demo: Masking in Blender

Sebastian gives a quick (well, 10 minutes long) demonstation of the new masking tools in Blender. They’re already in trunk, so you can either build your own Blender, or download one from Graphicall.

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    27 thoughts on “Quick Demo: Masking in Blender

    1. It’s more than brand new, it’s beta and not in the core version yet.

      But it looks like something that will be very useful when it is!

    2. Brilliant, another powerful feature for the Compositor. The fact that you can change the feather (even though it still needs the bugs ironed out) at point level is a feature that After Effects is sorely missing. Great job!

    3. HOLY (insert expletive)!!!!!!!!  

      I love Blender!!  this brings me one step closer to getting the Adobe monkey off my back:)

    4. This is AWESOME, but I think WYSIWYG approach would be better. 
      Why not make result visible already in clip editor, not only in node editor.
      It’s much easier to understand what’s going on when masks work in the same place where you make changes.

    5. Thanks Devs and Sebastian.  The comes just in time.  I downloaded Davinci Resolve to do this, now, in the trash bucket it goes.

    6.  Sometimes Blender makes wanna cry you know.Being spending so much money on programs like AE just because its the “industry” standard.
      I hope companies(my boss too damn it! enough with cinema 4d) will soon release that open source is the best way to go forward!

    7. Looks nice. But the way to select is much to complicated. Would be much better to have less options and more intelligent selectors.
      It will be hard to find the right configuration all the time. In other 3d tools it is much faster and easier. 

    8. Good Job! Another step further for having complete and competitive compositing features in blender. 

      This one already counts as a very decent roto aplication to use in combination with other applications.Many thanks for sharing your developments

    9. This is simply AWESOME! People might not first realize but this is a HUGE step up for Blender on the VFX Software field in conjunction with the tracking tools! Roto Mask has been the most basic feature in Compositing tools and Blender really needed this feature embeded on the Node Compositing Layout running in real time and not relying only on rendred sequence.
      Thank you so much for this new feature and Congratulations!

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