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Finally...

22

By Linolafett.

Linolafett writes:

....her home was devasted long time ago and the last parts of nature she saw were just rotten trees..... after a long journey she found the paradise, she only knows from narrations. Her home was devasted long time ago and the last parts of nature she saw were just rotten trees.

Blender 2.62 cycles render (50 samples 45min [5,7k ]) postpro and textures done with gimp.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

22 Comments

  1. ramaswamy viswanathan on

     This is really awesome output. I liked your compositing very much. Good effort... Good Luck !!!!

  2. Nice, it has a little bit of GTA-4 video game feel over it, maybe Tomb Raider - The final Journey or something...
     

      •  Yes, I've been playing videogames for over 30 years, I´m a product of my surroundings, I sh*t,eat,live,dream,consume,swim,breathe videogames! In fact, I think I am in one right now, can you prove that we´re not in one right now, can you? *puts tinfoil hat on*

      • It's kind of sad that you obviously underrate videogames in their ability to be a valuable "artistic" influence.
        A lot of artists and overall developers put an incredible amount of work into a videogame. It's not just about the fun, but about the impression and the experience. In a way, they can be more valuable and powerful, concerning how influental they are on the player, than a movie or a picture or a text can ever be.

        • Amen to that. I appreciate people like you; so few people give credit to game designers. It gets very tiresome sometimes to always have people looking down their noses at you.

        • Nolan Tyrrell on

           I like Krusty's reply more than yours Julian. At least it was tongue in cheek. Credibilita asked if games were the 'only influence'. A valid question, which Krusty ducked by insisting that gaming was indeed his only influence, (obviously not true - but funny). Your own response was to take Krusty's reply as true and earnest. A better one would be to indicate where you have seen a better rendition of a sunset, flower, fight... whatever, in a game rather than in reality and why it was better.

          Nolan

          • Don't get me wrong, reality can be inspiring, but I'm pretty certain that reality won't be able to give you the experience of riding a futuristic racecar through the city at 1000mph like in e.g. F-Zero or WipEout. It's not about what you see and that you necessarily want to recreate the exact same scene you're seeing on-screen, but about the things you feel while playing a game (and, what I would refer to as "inspiration") - things, reality can't deliver. Of course, games are (and should be) just an addition to other "sources" of inspiration. I only assumed that Credibilita doesn't take videogames "serious", so I might be wrong by saying that he or she doesn't, but I guess that's something only he/she can answer to (it's kind of difficult to crop something out of just one sentence, you know).

    • wow same here, when i read Finally i thought its the first scene render :(, i must say this look fantastic well done :)

  3. Superb. It would be wonderful to see this available as a desktop wallpaper over on InterfaceLift :-)

  4. The background buildings are fantastic!

    I'm constantly impressed with the number of Blender users there are out there that can put together a scene that is atmospherically gorgeous. Would love to know if they are painters and/are photographers as well.

  5. Nice!  Agreed with humpdhump - definitely a half-life 2 feel to it.  I think if the evening light was a little less harsh, it would bring out the character and sheep dog more.

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