Maxime Curioni and Tamito Kajiyama give an extensive update on the integration of the non-photorealistic renderer Freestyle in Blender.
From the Freestyle integration blog:
The Blender Freestyle branch spent a few months of relatively less development activities due to limited time resources. Here is a short summary of new features and bug fixes since the last blog update.
- New features and changes in the Parameter Editor mode
- Fix for degenerate triangles in imported mesh data
- A list of bug fixes and miscellaneous improvements