Blender 2.60RC1 Released

The Blender Foundation has just released the first release candidate of Blender 2.60. Please download, test, and report any bugs that you may (or rather, will!) find.

New features include:

  • Improved nodes editing
  • Animation system improvements
  • Texture face properties moved to Material
  • Improved Weight Painting tools
  • Recast Detour branch, GE navigation maps.
  • Collada GSoC project
  • VertexGroup modifiers
  • Migrated to newer FFMpeg 0.8.2
  • Sequencer proxy support
  • Python callbacks for events like “on load” or “frame changed”
  • OSX now has stable OMP (threading) support for sculpt and physics sims.
  • And more!

More in-depth information on these features can be found in the work-in-progress 2.60 changelog, or you can jump straight to the download.

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    49 thoughts on “Blender 2.60RC1 Released

    1. Lookin’ tasty! I’m hoping the FFMPEG upgrade will get rid of sound sync issues I’ve had with Blender / Kdenlive in past. Lovin the new animation / node improvements. Go Blender!

    2. Does anyone have a hint how to set up and use the sequencer proxy properly. I did try but all I got was abut 3 low-res images for the whole clip and it wasn’t exactly fast…

    3. The handlers vector on F curves seems to be working erratically on this 2.6 RC1. Pressing V with one handler selected pops up the menu, then when choosing Vector, a big mess. It seems that it does not use the curve as a reference and only uses 90 degrees. Is there a new setting for this or is it a bug?

    4. Love the new site design. Downloading the OS X version to play… hoping one day Blender’s viewport will allow viewing of all textures, regardless of being Unwrapped or not.

    5. I have just downloaded the archive of the win64 version, using the link you’ve provided, and get a 2.59.4 r40791 when unpacked and Blender launched, is it right ?

    6. @cameron  : thanks for your reply. I’ll check that sort of things the next time : see if new features reported in “Developer meeting notes” are available :)

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