Here's our regular collection of Blender appearences in the media. This time, magazines from Australia, France and Spain. Remember: if you spot Blender in the press somewhere, be sure to let us know!
James Smyth wrote:
I bought a small magazine on Game design and under a 3d modeling software section it mentions blender:
"...You may also like to try Blender at http://www.blender.org although the interface is not particularly kind to the beginner."
The magazine is called PC World Books- Build your own games and i bought it in Western Australia.
Serge Gielkens wrote:
In the December/January issue of the French magazine Création Numérique, anarticle has been written about real time 3D engines. In the category of engines which do not need much programming, they dealt with Nova Omega, Subdo, Hyperion and the Blender Game Engine. This is what they said about Blender:
The case of the Game Engine of Blender is very special. It is completely integrated in that totally crazy application, extremely complete and still free just like Blender, which has been available for a long time on a 3,5†diskette! It is an amazing tool, which can almost function without programming, or by just simple Python scripting, possesses a new, excellent dynamic physics engine (Bullet Physics) and has everything in it to be a big one. But its integration in a complete 3D application (the only one in this category) diminishes strangely enough its utility for the adepts of the video games.
Anyway, the work done by the developers of the Blender game engine is attracting attention.
Oscar Alvarado wrote:
Here´s an interview about me and my work with BLENDER, made by ROOSTER MAGAZZINE (in spanish) for their Issue January and february 2007:
5 Comments
I believe the reason they didn't actually stick blender in the game tutorial section was because all the programs featured were built just for making games eg Fps creator and game maker.
Good hearing Blender gets around the world.
//Mathias
Well I can only imagine blender will be getting a whole lot more attention over the next few releases. About the UI issue, it will change, well I suppose Ton is thinking hard on how to design the new UI for the next release (not 2.43, the one after), I see this as a great opportunity to get rid of those pesky, repetitive comments. But the news is good to see anyway.
can soebody translate the article?
What, you don't like delete>edges>"are you sure you want to delete those? Back before undo you couldn't have gotten them back you know!" workflow ;)