Blender Game Engine Demos

Game DemosInterested in seeing how the Blender Game Engine (GE) works? Well, BlenderNation has compiled a small list of available resources that feature various GE demos and tutorials just for those trying to learn more about using Blender for game and architectual development.

Blender Artists Forum contains several resources by artists such as blendgine, icesw, lemmy, Siegel, DanyAlejand, jrt, john, gargola, Abracsis, Amiganr, Doc Holiday, and many others. Also featured are Web Plugin games and stand alone games. There are quite a few tutorials as well.

Blender3D.org features the latest demos for the new features released with Blender 2.42. Among these demos include GLSL shaders and demos that feature the new Bullet physics engine.

Geneome’s (Eugene) site has a good Rigid Body tutorial for those interested in learning more about how to use the rigid body physics engine in animations.

If you have any good repositories be sure to post them in your comments!

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    10 thoughts on “Blender Game Engine Demos

    1. Cool to see something about the game engine again. In blender 2.25 there were a lot of demo’s created as well very impressive source which won’t work anymore in the current engine. I’m looking towards the Ogre integration for the graphiccal update to the engine, and hope as well the performace will be better.
      Thanks to the developers who updated the engine and brought it back. I hope we can expect some another cool upgrades as well features. :D

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    3. i am evaluating gaming / 3d editor/engines and so far the best has been unity3d ,
      i realy want to use blender instead, since i hate the pace bot that unity3d includes
      email me [email protected] if you KNOW of a way to do or get any part of the following

      ANY “example.blender” file that is a FPS test map with
      the player being first person ONLY and
      the default movement CANNOT BE STRAFE ,, (GFD!)
      i can download RELIABLY as a small download (less than 10 megabytes)

      Most importantly i NEED to FORCE blenders gui , workflow etc,
      to work EXACTLY like unrealed3.exe so HOW do i rearrange the blender setup

      WHY!!??
      I am fed up with blenders ; deliberately obscure interface,
      artificialy high learning curve, BAD “documentation”

      oh and the and “tutorials” that make me go GAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!

      People , stop being snobs when you write tutorials !
      DO NOT USE the words “simply” and “just” EVER!!!
      that just reinforces the “linux snob” stereotype

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