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The Forgotten

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By pranjal choudhary.

The past week has been all about UE5 and its powerful realtime rendering capabilities. I decided to test out Blender's own realtime engine called EEVEE. The fact that you can change the lighting in realtime is a huge advantage in art directing a shot.

The Megascan library got updated with the Limestone Quarry assets. Apparently same ones used in the demo. I was able to quickly export those assets and rebuild the shaders using the Quixel Bridge and Blender Link. Used 8K textures on the rocks with normals and displacement.
Sourced the very detailed Lion 3d model from MyMiniFactory. It has a fantastic collection of 3d scanned data.

Thanks for checking out.

About the Author

Pranjal Choudhary

I have worked professionally as a Digital Compositor on feature films, short films, and commercials for 10 years.Another fulfilling experience has been teaching compositing at Pluralsight. Often times I like to develop tools that increase efficiency in day to day Nuke workflow and also like to dabble a bit into 3d with Blender. Playing the guitar has helped me retain my sanity in this crazy visual effects universe.

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