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Route 66

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By Luigi Marini.

Notes: The scene include 4 simple terrains (3 core, 1 background), modeled in Gaea and texturized and populated in Blender (Render Cycles).
The scene was populated with 5 eco-systems (by ParticleSystems) and the roads and assets are modeled with simple obj moduls and array by curves.
All the assets are in blend bundle and not exportable (2 shrubs, 5 pines, 5 rocks, 4 cactus, 4 grass, 2 guardrails, 1 powerline, 4 signboaeds).
Scene powered by the Cycles engine.

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