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(not so) Tiny House

0

By pixel.filter.

I’ve modeled this wooden house, the terrain, I’ve tried to avoid texture repetitions on each planks of wood, so I move randomly all uv island, I know there’s some more efficients ways to do that, but the result is good (with geometry node for example, but I have to figure it out)
After that, I’ve scattered a lot of things, there’s some trees from botaniq, weeds, ferns etc… And few rocks from megascan.
...and I put flowers on the roof… Because it’s nice !

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