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Not So Death Valley


By James Cochran.

Rendered using Blender 2.74 Cycles. I used high resolution topographical maps of Death Valley from the USGS web site and the displacement modifier to create the mountains. I blended several image textures to create the rocky craggily mountains and the green valley floor. I created 3 trees using the tree generator and the particle simulation to create the forest. This is only a fraction of the total scene which includes 2 million trees in total.

I also mixed in a snow texture to be able to change the seasons. I rendered a one minute video of the changing seasons and posted it on YouTube called “Seasons in 60 Seconds”. Here’s the link -

The only thing left to do is to add the river running through the valley.

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