By David Auffray.
Blender was used for modelling, unwrapping, texturing, lighting and compositing. This was rendered in Cycles for the meshes, and in Blender Internal for the smoke.
By David Auffray.
Blender was used for modelling, unwrapping, texturing, lighting and compositing. This was rendered in Cycles for the meshes, and in Blender Internal for the smoke.