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Gumballs!
BlenderNation
Gumballs!

By David Zerba.

Just a simple image to test a new HDRI node setup I learned.

Gumballs!

Community Reporter · October 17, 2016

By David Zerba.

Just a simple image to test a new HDRI node setup I learned.

Author Community Reporter
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8 responses

  1. FouldoBaggins
    7 January 2014 at 11:11

    Looks great! I’d love to try the setup if you don’t mind sharing it?
    If you subdivided some of the more in-focus gumballs to smooth the edges and maybe use Blender’s physics to settle them a bit you’d be well on your way to a photo-realistic render I reckon.

    Reply
    1. David Zerba
      8 January 2014 at 03:06

      The HDR image was created by Greg Zaal, and the node setup was created by Ben Simonds. You can see more about it here http://davidzerba.wordpress.com/2013/11/23/gumballs/. And yeah, I forgot to make the foreground spheres more subdivided. I also did use Blender’s physics but I probably should have let the balls fully settle. Thanks for the input, and I’m glad you think it’ a nice image!

      Reply
  2. FouldoBaggins
    7 January 2014 at 11:16

    Looks great! There are some great tips on your site, you mind sharing a higher res pic of the nodes so I can see what’s going on in there? Would love to try the setup myself.

    Ben

    Reply
    1. David Zerba
      8 January 2014 at 03:14

      Thanks man!

      Reply
  3. Spelle
    7 January 2014 at 12:10

    Simple and beautiful

    Reply
    1. David Zerba
      8 January 2014 at 03:08

      Thanks!

      Reply
  4. Jacob Hepworth
    7 January 2014 at 21:25

    How did you get the reflections to appear white?

    Reply
    1. David Zerba
      8 January 2014 at 03:08

      I just mixed a Diffuse shader with a Glossy shader using a Fresnel as the mix factor. To make the reflections white, just make sure the Glossy’s color is white, while the Diffuse is the color you want the ball. Also, the reflections will only be white if what it’s reflecting is actually white.

      Reply

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