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Docking procedures

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By Lino Thomas.

Another spaceship, another docking port.
After working through Alex Senechals "Visual Design Basics" tutorial, i went on an tried to use some of the learned techniques to push my skills a bit more.
I am really happy with the result! Looking forward the next one smiley
I worked on and off for a month on this image, much longer than usual, many iterations can be seen below.
Modeled in Blender 2.82.
Texturing done via UV and Procedural mapping. Credit to textures.com for their great library smiley
Rendered in Cycles, GPU (RTX2080ti- thanks Bernd for being able to use it for home office!) at 512 samples in about 10min.
Denoised with the Blender compositor. I used a denoising trick (denoise only render passes, not the final composite), to maintain details.
A little bit of Gimp processing at the end (watermark, slight HSL noise).

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