ChessScape

By FouldoBaggins.
Author
Bart
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Community Lead at n8n.
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Thanks for the feature Bart,
Quick note on the image – initial models and lighting were inspired by the chessboard pieces tutorial on CG Cookie. I didn’t watch the tutorial as I don’t have 3DS Max, but I liked the image on the front page and it gave me the idea for this..
That’s awesome. :P How did you make the wavy ground?
Thanks! For the ground I parented a cube to a plane (Ctrl-p so the plane is the parent), subdivided the plane a few times and used dupliverts (Object panel with plane selected – Choose ‘Verts’ under ‘Duplication’) to make a load of cubes (you need to scale the cube to fit right). Then use a displace modifier on the plane with a cloud texture to get waves. There’s a good tutorial on blendernerd.com that does it with hexagons..
Looks amazing! Love the fallen pieces.