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Audi R8 GT Spyder


By Ghilas HardGeek.

In the very begining, i just tried to finish the modeling process of this car, but then i went ahead and tried several renders to make it look as realistic as i could.

the entier process was made with Blender, and rendered using the Blender Internal Rendrer (yeah i still use it )

anyway, every comment / critic is welcome .


      • I like it. The car is very well modeled. I also like your lighting setup here.

        If I had to make a minor suggestion, I would say that just a small bit harder specularity (glossiness) with the material definition. The paint on the model is just a tad bit more matte than its real-world counterpart. But I think that's as simple as adjusting your material node's :Roughness" value down a slight bit.

        Other than that minor notice, I think it's a nice render here. Hope to see more headers from you. :)

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