By Ghilas HardGeek.
In the very begining, i just tried to finish the modeling process of this car, but then i went ahead and tried several renders to make it look as realistic as i could.
the entier process was made with Blender, and rendered using the Blender Internal Rendrer (yeah i still use it )
anyway, every comment / critic is welcome .
Peace.
5 Comments
Nice model. And hey, while I do use Cycles, I still use Blender Internal renderer, too.. ;)
Thanks, in fact i gave Cycles a try and here is the result (studio setup) :
so what do you think ?
you can find more images at my gallery : http://ghilashardgeek.deviantart.com/
Edit: sorry fot the double image :p .
I like it. The car is very well modeled. I also like your lighting setup here.
If I had to make a minor suggestion, I would say that just a small bit harder specularity (glossiness) with the material definition. The paint on the model is just a tad bit more matte than its real-world counterpart. But I think that's as simple as adjusting your material node's :Roughness" value down a slight bit.
Other than that minor notice, I think it's a nice render here. Hope to see more headers from you. :)
Yeah me too!
I'm currently working on another model, and i will apply your suggestion on it ;).
Nice! :)