With experience in commercials, pilot episodes and production for television, games assets, music videos and more - you can count on a capable 3D Generalist and Technical Director for any section of the pipeline. I also do development and devops for Bforartists, a fork of Blender focused on GUI. Other software I work with is Unreal Engine and Blackmagic Fusion, Krita, and Blender - with focus in Bforartists.
I have worked from script writing, concept and design, blockout and modeling, look development and shading, layout and animatics, rigging and character animation, lighting and render wrangling, compositing and video editing, team management and production planning. I love to do it all.
Here is a quick summery of my work for 2022. This doesn't include all 80+ projects over the years - just a few of my favorites.