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Andres Stephens - Reel 2022

2

Andres writes:

With experience in commercials, pilot episodes and production for television, games assets, music videos and more - you can count on a capable 3D Generalist and Technical Director for any section of the pipeline. I also do development and devops for Bforartists, a fork of Blender focused on GUI. Other software I work with is Unreal Engine and Blackmagic Fusion, Krita, and Blender - with focus in Bforartists.

I have worked from script writing, concept and design, blockout and modeling, look development and shading, layout and animatics, rigging and character animation, lighting and render wrangling, compositing and video editing, team management and production planning. I love to do it all.

Here is a quick summery of my work for 2022. This doesn't include all 80+ projects over the years - just a few of my favorites.

Want to now more? Get in touch and visit my website.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

  1. Woowww!! I'm really impressed by your technical dir skills. Specially about the custom rig.
    It's a very good work!!! :)

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