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Create a Sculpting base mesh with the Skinify add-on


Jan van den Hemel writes:

There are plenty of ways to create a base mesh in Blender for sculpting: The Skin modifier, Metaballs, even simply appending a base mesh someone else already made. One really interesting method that is less often mentioned is the Skinify modifier that comes with Blender by default. This creates geometry based on selected bones, with one click.


About the Author

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Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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