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Blender Developers Meeting Notes: 14 February 2022



New Features and Changes


  • Support rendering attributes for Curves objects (commit) (Kévin Dietrich)
  • macOS support
    • Enable Metal on AMD GPUs, set macOS minimum versions (commit) (Michael Jones)
    • Show Metal device in preferences also on Intel Macs (commit) (Brecht Van Lommel)
    • Expose “Use MetalRT” checkbox (commit) (Michael Jones)

Library Overrides

  • Use new ‘hierarchy root’ info in for more robust operations with complex heirarchies (commit, commit) (Bastien Montagne)
  • Performance improvements
    • Improve file loading performance by remapping multiple referenced data-blocks together (commit) (Jeroen Bakker)
    • Add partial override resync (commit) (Bastien Montagne)

Grease Pencil

  • Massively improve the performance of some operations using an update cache (commit) (Falk David, Yann Lanthony)


  • Add a “Sharpen Less” kernel for the Filter Compositor node (commit) (Colin Basnett)

User Interface

  • Enable Filtering of woff and woff2 Fonts in the file browser(commit) (Harley Acheson)
  • Node editor
    • Change computation of node socket position to align with label (commit) (Dominik Fill)
    • Improve node drop shadow with different zoom levels and high resolution displays (commit) (Leon Schittek)
    • Use a dynamic header color for the Map Range node (commit) (Charlie Jolly)
    • Fix poor selection behavior inside frame nodes (commit) (Philipp Oeser)
    • Geometry Nodes
      • Show indicator when realize instances node is in legacy mode (commit) (Jacques Lucke)


  • Performance improvements
    • Support the no-op Bump node optimization like in Cycles. (commit) (Alexander Gavrilov)


  • Add option to select mesh vertices by similar vertex crease (commit) (Kévin Dietrich)


  • Rename in-development “Hair” data-block, types, and internal code to “Curves” (commit) (Hans Goudey)

Video Sequence Editor

  • Add filter method to strip transform (commit) (Dimitry Kaplin)
  • Use floats for transformation offset (commit) (Richard Antalik)

Weekly Reports

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Hi, thank you for the update.
    About the grease pencil,will improving the anti aliasing.
    The strokes in blender 3.0 are grainy.

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