jayanam writes:
A new feature is added to the JMesh tools addon: Circular arrays for primitives. You can find the addon on my github but if you get it from the Blender Market you support the development and also the Blender devfund.
jayanam writes:
A new feature is added to the JMesh tools addon: Circular arrays for primitives. You can find the addon on my github but if you get it from the Blender Market you support the development and also the Blender devfund.
1 Comment
Maybe the right/wrong place to put a feature suggestion, but I wish we could center an array.
Presently, add a circle at 0,0,0 of radius 1, and array modifier it, and it adds a 2nd circle at 0,2,0 of radius 1.
"Center" would move the circle to 0,-1,0 and add a 2nd circle at 0,1,0.
Increasing the count would put the original circle back at 0,0,0 and place a circle at 0,+/-2,0.
For the circle array, you could specify a radius and quantity, and it'll just create the circle array around your circle (and make the original disappear). Perhaps in your circle array you could create a helper vertex at the axis of rotation.
Other comments - you may or may not want your circle array object to rotate locally - maybe you want a circle of Suzannes all pointing in the same direction.