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Circular Array in Blender Addon JMesh

2

jayanam writes:

A new feature is added to the JMesh tools addon: Circular arrays for primitives. You can find the addon on my github but if you get it from the Blender Market you support the development and also the Blender devfund.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

2 Comments

  1. Maybe the right/wrong place to put a feature suggestion, but I wish we could center an array.

    Presently, add a circle at 0,0,0 of radius 1, and array modifier it, and it adds a 2nd circle at 0,2,0 of radius 1.
    "Center" would move the circle to 0,-1,0 and add a 2nd circle at 0,1,0.
    Increasing the count would put the original circle back at 0,0,0 and place a circle at 0,+/-2,0.

    For the circle array, you could specify a radius and quantity, and it'll just create the circle array around your circle (and make the original disappear). Perhaps in your circle array you could create a helper vertex at the axis of rotation.

    Other comments - you may or may not want your circle array object to rotate locally - maybe you want a circle of Suzannes all pointing in the same direction.

  2. Hi, Matthias,
    I am trying to use your circular array from 2 objects that I have created. The centre piece is the hub and around it I am trying to do a circular array of 14 VFFS buckets. This is for a multi head weigher used in the food industry. But not sure what to do in this case because I am not adding a circle as such.

    Thanks Ivor

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